Catalyst Clarity
Drop-in mod that adds DLSS Super Resolution and DLAA to Mirror's Edge Catalyst, replacing its TAA and running post-processing at output resolution. Also runs under Proton.

L2 tech support engineer by day, developer by hobby. I build C++ desktop tools and graphics mods, an Android TV app and Python bots. No commercial development experience yet — the projects below are the proof.
Desktop tools, graphics mods, an Android TV app and bots. Statuses are honest: some are finished, some are still in progress.
Drop-in mod that adds DLSS Super Resolution and DLAA to Mirror's Edge Catalyst, replacing its TAA and running post-processing at output resolution. Also runs under Proton.
Cross-platform mission editor for Commandos: Strike Force — map and actor placement, visual objectives and triggers, cutscene timelines and Blender authoring.
Unofficial HDRezka client for Android TV: remote-friendly navigation, search, subtitle and quality controls, watch history and QR login from a phone over the local network.
Modernizing Frictional Games' open-source HPL1 engine for native 64-bit Linux and Windows: SDL3, Newton physics, a core OpenGL renderer with regression tests.
Telegram bot that turns Instagram links into photos, videos and albums in a group chat. Falls back across cobalt, Instagram's API and yt-dlp, and remembers uploads.
Telegram bot that turns friends' Steam activity and Dota 2 matches into session updates, leaderboards and weekly recaps in three languages, within OpenDota's rate limits.
DLSS mod for Kingdom Come: Deliverance. DLAA at native resolution already runs in game, on motion vectors synthesized from depth and object velocity; DLSS upscaling is in progress. Headless IDA and RenderDoc scripts for per-pass debugging.
Reconstructing the Commandos: Strike Force executable in C++. A multi-agent Claude/Codex pipeline writes the replacement functions; I orchestrate it and review the output, with ABI gates and Unicorn differential tests against the original.
Reverse engineering a cheap analog recorder to get proper PAL out of it: Python analysis of its AVI/MJPEG recordings and an identified board (TVP5150 decoder, 12-bit ADC audio). Next: a verified SPI flash dump, then custom firmware for native 720×576 and better audio.
Archive manager for Commandos: Strike Force on PC, PS2 and Xbox, with a GUI and a CLI. Round-trip tests in CTest; Windows CI packages a portable build. The CSF Mission Editor ships with it built in.
Toolkit for agent-driven reverse engineering of Windows games: Ghidra, x64dbg and RenderDoc behind one CLI, with findings and evidence kept in SQLite.
Only what I've used in practice — not a list of everything I've read about.